App Design Process II

Flarup, M. Smashing Magazine. [image]. Retrieved Oct 2, 2019, from https://www.smashingmagazine.com/2016/11/what-everyone-should-know-about-the-process-behind-app-design/

IDEA
To help determine an idea, below are different questions to ask:

  1. Is this idea financially stable?
  2. Is this idea technically feasible?
  3. Is this already on the market?
  4. Could this be made simpler/differently?

By building a networked world, the users are much more active – enabling them to provide instance response and opinion. This means that designers are able to build the feedback given into their work processes and strategically continue to refine their outcomes to ensure a probable success on how their product is received.

SPEC
A specification is an important document that declares what an app does and how it is accomplished. It is imperative for the designer to establish this earlier in the development process in order to prevent deviation from the initial idea. 

WIREFRAME
Developing wireframes is an essential stage because it allows the designer to realise inconsistencies  in their app navigation.

PROTOTYPE & VISUAL DESIGN
Every stage of experimentation should be considered and visually realised in order to learn from the failures sooner rather than later.

DEVELOPMENT
Building the technical architecture of the app.

ITERATE
Make and remake.

App Design and Development Process I

The design industry has become an adaptable practice to accommodate the evolving digital world. Rather than being spectators, users are actively contributing to the design development of apps.

Change the way you work
With the design platform changing to encompass a realm within the digital sphere, designers are able to shift their conversations to include the users so they can become an integral part of the design development process. These developments have brought new ways of working that might not have defined beginning and end points as previous linear design processes. Here, iterative processes are adapted and evolved to take advantage of opportunities to make and remake.

McCoy, T. SlideShare. [screenshot]. Retrieved August 24, 2019, from https://www.slideshare.net/seriouslynow/lean-ux-product-stewardship-integrated-teams/8-Lean_UX_Cycles_Generative_Research

Understand development
Learn to use prototype tools. E.g. InVision, Adobe XD. Learn the same terminologies as the team you are working with.

Use a variety of operating systems
If the target is the global mobile market, it is important to have a strong comprehension of the different operating systems in order to solve the sufficient design scenarios.

Prototype everything
The point is to determine the extent of its necessary design in order to test what is hypothesised. 

What you see is not what you always get
Always test on a mobile device.

Apps are never finished
Apps are constantly improved because of user feedback.