Understanding the platform an app intends to run on is important. This enables the designer to develop a deeper understanding on the unique user interaction, user interface elements, terminology and device characteristics in order to fulfil a high level of user experience.
IOS
Part 1: Gestures in iOS
Upon turning on an iOS device, the user is able to learn 4 things.
- The screen is touch based
- User interface elements are touch based
- The user will need to use fluid gestures such as touch and swipe to engage the user interface elements
- The hardware buttons are secondary to the touch experience
There are 6 common gestures.
Tap
Drag
Flick
Swipe
Pinch
Random Gestures
Part 2: UI iOS Anatomy
Keyboard
Pickers and Date Pickers
Inputs
Tab Bar
Navigation Bar
Toolbar
Action Menu



